Wednesday, February 1, 2012

The Legend of Zelda: The Messenger's Staff (Part I- Equipment and Items)

Most of my theories and stories aren't that far off of most speculations made by Zelda fans, in fact some of them are inspired by those theories. I probably won't elaborate on why certain things are the way that they are in my stories and theories, because that can be theorized by you. Generally the story that goes with a common theory can be analyzed and make sense because of other stories I made up, or because of factual things from Zelda itself. I understand that I may make some mistakes, that contradict main Zelda things that are confirmed, and if I do, I encourage you to comment on them and I will look into it and change it if I see fit. Now take this into consideration if you tell me that something in my theories and stories can't be true, that the series of Zelda contradicts itself all the time, whether it be because the creators changed their minds or something of the sort, but it does happen. Finally, I know that there are many errors in English grammar and spelling in my articles, but they are meant to be bullet points of sorts, and I am not that good at writing in a proper manor.
--The Messenger's Staff is an idea of an entirely new Zelda game that Nintendo could make.

1. Cape of Souls (The Magic Cape from A Link to the Past)--Makes Link invisible but at the cost of magic. It is made of the robes worn by poes and is enchanted.
2. Hover Boots--Allows Link the temporary ability to run across water, air, and quicksand. Link can be blown around easily with these on. Link cannot wear them while in hot climates without wearing the Goron Armor and he cannot wear them while on ice because he will just run in place. They act the same as normal boots while in water with one exception (see Part II).
3. Roc's Cape--Allows Link the ability to jump to high places. Also it acts like a parachute and allows Link the ability to glide safely down to somewhere when he falls or jumps. Acts like a parachute automatically unless the hover boots are also equipped in which case Link can walk in midair for a little while and then the cape goes into effect. If Link uses the cape to jump while the Hover boots are equipped, Link can use the Hover Boots at the top of the jump to walk high above the ground until he falls. Link cannot double jump in any way with Roc's Cape. Link can't jump when he is wearing Iron Boots.
4. Spurshots--They let Link hook onto far away targets which pulls him towards them if he is lighter than they are and pulls them towards him if they are lighter. They attach to Link's hands and allow him to attach to trees, chests, fire crates, special targets, and wooden objects. Their main parts are shaped like barbed spears that can retract the barbs to unhook from somewhere. Link can repel down walls while latched onto a target. Link can also move up and down on the chain when hooked from the ceiling. Link controls when the chain retracts, repels, and stays latched. Link can attach the Spurshots to different targets and swing in midair between the two. Link can use most other items while suspended or hanging on a wall if he is using only one Spurshot currently.
5. Bottomless Pouch--The first item Link obtains. He has to help the Postman that is being attacked by evil creatues. When Link scares away these creatures, the Postman is very thankful and gives Link the Pouch as a gift. It has mysterious powers that lets it carry an infinite amount of small items. It cannot carry Shields but strangely it can carry Link's many tunics and his capes (Link prefers to carry his sword outside the pouch even though it could hold it). Link can reach into the pouch and will always grab the item he desires from it. This pouch is a miniature version of the Postman's Pouch but is not worn over the shoulder, but rather attached to Link's belt. This pouch has been passed down from Postman to Postman since the creation of Hyrule. It also makes everything in the Pouch weightless so the user isn't overencombered by weight.
6. Slingshot--Allows Link to shoot a variety of small seeds or pebbles. It comes with a pouch that can carry 25 units of ammunition or that can be upgraded to carry 50 units of ammunition.
7. Small Quiver--Allows Link to carry 30 arrows.
8. Medium Quiver--Allows Link to carry 60 arrows. Upon obtaining, Link no longer uses the Small Quiver.
9. Large Quiver--Allows Link to carry 100 arrows. Upon obtaining, Link no longer uses the Medium Quiver.
10. Giant's Quiver--Allows Link to carry 150 arrows. Upon obtaining, Link no longer uses the Large Quiver.
11. Hero's Bow--Allows Link to shoot arrows or bomb arrows. It replaces the Slingshot.
12. (4) Small Bomb Bag(s)--Allows Link to carry 10 basic level bombs of one type per bag(excluding Mystic Bombs). .
13. (4) Medium Bomb Bag(s)--Allows Link to carry 20 basic level Bombs of one type per bag or 1 super level bomb of one type (excluding Mystic Bombs and Super Mystic Bombs). Upon obtaining each bag, Link no longer uses one of the Small Bomb Bags respectively.
14. (4) Large Bomb Bag(s)--Allows Link to carry 30 basic level Bombs of one type per bag, or 5 super level bombs of one type, or 1 Mystic Bomb (excluding Super Mystic Bombs). Upon obtaining each bag, Link no longer uses one of the Medium Bomb Bags respectively.
15. Giant's Bomb Bag--Allows Link to carry 60 basic level Bombs of one type, or 10 super level bombs of one type, or 5 Mystic Bombs, or 1 Super Mystic Bomb. Upon obtaining this bag, Link no longer uses one of the Large Bomb Bags.
16. Bomb (basic)--It unleashes a medium explosion after 5 seconds of being lit. It can be thrown, rolled, or placed. It is usable on land only. Water and ice put it out.
17. Super Bomb--It unleashes a huge explosion after 10 seconds of being lit. It can be thrown, rolled, or placed. It is usable on land only. Water puts it out. It can cause mudslides, rockslides, or avalanches.
18. Water Bomb--It unleashes a medium explosion after 5 seconds of being lit. It can be thrown, rolled, or placed. It is usable on land and/or in water. Ice and blue fire put it out.
19. Super Water Bomb--It unleashes a huge explosion after 10 seconds of being lit. It can be thrown, rolled, or placed. It is usable in water only. It creates a huge shockwave underwater and can cause water to spray everywhere. Ice puts it out. It can cause mudslides, rockslides, or avalanches.
20. Chain Bomb--It is a chain of 4 small bombs that can be set in two different configurations i.e. line or box. It sets a chain explosion of the bombs off, meaning that the first bomb goes off 5 seconds after it is lit and the other bombs go off .5 seconds after the previous one in line. This makes for a sort of continuous small explosion lasting about 2 seconds (a bomb explodes for about .5 seconds, so that is why it is 2 seconds and not 1.5 seconds). All of the explosions are small in comparison to other bombs. This is bomb is fairly expensive and not found while questing. It can be thrown, placed, or attempted to roll.
21. Mega Chain Bomb--It is a large chain of 10 small bombs that can be set in different configurations i.e. circle, line, ball, etc. It sets a chain explosion of the bombs off, meaning that the first bomb goes off 5 seconds after it is lit and the other bombs go off .5 seconds after the previous one in line. This makes for a sort of continuous small explosion lasting about 5 seconds (a bomb explodes for about .5 seconds, so that is why it is 5 seconds and not 4.5 seconds). All of the explosions are small in comparison to other bombs. This is bomb is very expensive and not found while questing. It can be thrown, placed, or attempted to roll.
22. Detonator--It unleashes a small explosion whenever Link presses the button on it's detonator. It can be thrown or placed. It is usable on land or in water.
23. Super Detonator--It unleashes a big (not huge) whenever Link presses the button on it's detonator. It can be thrown or placed. It is usable on land or in water.
24. Bombirdy--It is shaped like a bird and is controlable by Link. It unleashes a medium explosion when it hits something (excluding going from land to water or vise versa). It is usable on land or in water. It flies kinda slow.
25. Big Bombirdy--It is shaped like a big bird and is controlable by Link. It unleashes a huge explosion when it hits something (excluding going from land to water or vise versa). It is usable on land or in water. It flies at a decent speed.
*26. Mystic Bomb--
*27. Super Mystic Bomb--
28. Hero's Tunic--The traditional green garb of the Hero of Legends. It has a floppy hat; a long shirt with short sleeves; white undergarments that cover Link's upper and lower body; tall brown boots; a brown leather belt; long gloves that cover most of Link's forearm and his hands, excluding the two tip joints on his fingers and the tip joint of his thumb; and a sword hilt across Link's back. Before Link obtains this, he automatically has a basic outfit with basic Scale Mail (bronze in color).
29. Ring Mail (silver in color)--It can replace the scale mail originally obtained by Link. It allows Link to take half the damage he previously would have. If the damage would result in 1/8 of a heart, then it usually does not harm Link.
30. Chain Mail (gold in color)--It can replace the Ring Mail or the scale mail originally obtained by Link. It allows Link to take 1/4 the damage he would have while wearing the scale mail or half the damage he would have while wearing the Ring Mail. If the damage would result in 1/8 or 1/16 of a heart, then it usually does not harm Link.
31. Zora Armor--Allows Link to swim underwater and not have to come up for air. Doubles the amount of damage Link takes, but only while he is out of water while wearing it.
32. Goron Armor--It is a full body suit that is made of the hide of an ancient beast that resided in Death Mountain. If Link slays the beast, then he can take its hide to the Gorons that it was pestering to have it turned into this strong armor. It allows Link to traverse the inerds of Death Mountain without getting hurt by the constant heat. If the hover boots are worn with the suit, link can temporarily walk on magma (the boots are under the suit, that's why they don't burn). If Link rolls while wearing this, he can choose to keep pressing the roll button; he can then roll like a Goron does. Link has little control over his direction when he rolls like a Goron; he also bounces around like a pinball or pool-ball.
33. Nomad Tunic--It was made for Link by the Gerudo Tribe. It allows him to pass through sandstorms and not get lost. It also allows him to go through extremely cold environments and not freeze.
34. Spike Boots--They allow Link traction on ice so that he can walk or run at normal speed while on ice. Link can repel down walls while using the Spurshot only if he has these equipped. Link can also climb up some ice walls/cliffs if he has these equipped while using the Grappling Hook.
35. Iron Boots--They greatly increase Link's weight while worn and give him a lot of traction. They can be used to sink in water or weigh down switches that wouldn't work without the extra weight. Since they are iron, they are also highly magnetic. Link may fall through the floor in places because of this extra weight. They can also hurt enemies if Link rolls into them. If he is using these and the Zora Armor at the same time, he can use some items under water. These items include: the Master Sword; the Messenger's Staff; Spurshots; Hylian Phoenix; Hylian Shield; Lampad Boomerang; Leviathan Crossbow; Cape of Souls; Shovel; Carved Shield; Behemoth Gloves; Fishing Rod; Water Bombs; and Super Water Bombs.
36. Grappling Hook--It is obtained early in Link's adventure and is mostly replaced later by the Spurshots, but Link will still be able to use it whenever. Link can throw it and it follows an arched path. Once the hook lands, Link can pull on it or shake it to try and latch it onto nearby objects. Usually it is thrown onto higher ledges so Link can climb to them. It is a long rope with 4 backwards facing hooks attached to one spot on it. Link can't use other items while using the Grappling Hook. Link can also pull certain objects, like blocks or rope with something heavy attached to the bottom of them, towards himself.
37. Lampad Boomerang--Obtained early in Link's adventure, it is mostly replaced by the Training Bow and Spurshots. It allows Link to hit certain hidden switches or most visible switches. It is thrown on a circular path with varying strengths so it goes different distances. It will also bring back small items and enemies to Link if it hits them. It can daze some enemies and it will also break items such as jars. Link can multi-target with it. You can lock on to 6 different items with the boomerang.
38. Neterangs--They do not replace the Boomerang. They are thrown at the same time. They travel the same path when they are not target locked, but one starts on the left and ends on the right, while the other starts on the right and ends on the left. They will trap medium-small enemies in their path and bring them to Link. They create a wooden cage around the enemies they hit. The cage that they create lasts for 10 seconds or until Link destroys the cage. Every time Link hits the cage with his sword, it does damage to the enemy inside and the cage. It takes 5 hits to destroy the cage. Enemies inside the cage are immobilized until they get out. You can target lock each Netrang to a different target but cannot multi-lock either boomerang. They can only retrieve items and trap enemies, and cannot activate switches. The center of the boomerang can also be used as a telescope to view the panorama of Hyrule, say...from Death Mountain.
39. (4) Bottle(s)--Allows Link to hold the small items--Fairies, Health Potion, Magic Potion, Stamina Potion, Water, Great Fairy's Tears, Elixir, Lantern Oil, etc. Link can scoop things with them too.
*40. (2) Sacred Bottle(s)--Allows Link to hold medium size items--Big Health Potion, Big Magic Potion, Big Elixir, Poe's Essence, Alchemy Tonic, Lava.
41. Leviathan Crossbow--It is a one handed crossbow that can fire one, two, or three arrows at once. It does not replace the Training Bow. It has less range than the Training Bow. It cannot fire bomb arrows. Since it is one handed Link can fire arrows while using a Spurshot. It's quiver is implanted into the mechanism of the crossbow itself, so Link doesn't have to reload. The quiver can be upgraded from a medium size that holds 75 bolts to a large size that holds 150 bolts.
42. Shovel--Let's Link dig for various items and dig holes.
43. Lantern--Allows Link to light torches on his journey.
*44. Trumpet of the Lost (Skull Kid's Trumpet from Twilight Princess)--A thin trumpet that widdens as it gets to its 4 exits. The songs that Link plays on it are: "Serenade to Spirit" (the Song of the Hero backwards),
45. Carved Shield--A wooden shield that Link obtains early on. It is Link's basic form of repeling attacks.
46. Hylian Shield--A shield that is embossed with the Hylian Royal Crest. It is used by great knights in Hyrule. It is shaped similar to a kite.
47. Mirror Shield--It it slightly bigger than the Hylian shield. It can reflect elemental attacks or store them to release all at once. It is slightly encombersome and slows Link down to 75% of his normal speeds when equipped.
48. Knight's Sword--It is the first sword obtained in the game. It is small and is used by those deemed as a Knight of Hyrule.
49. Master Sword--If you don't know then look it up. It can be restored to its original glory during the game. Once it is restored it will be able to shoot sword beams (it is the true Master Sword to begin with, it has just withered a little bit over time/in its battles with Ganon and the likes).
50. Messenger's Staff--Oddly enough this item is found inside the bottomless pouch--the first item Link receives. It is used to control the elements--fire/lava, water/ice, earth/sand, wind/lightning, and gravity. When Link first obtains the staff, he is only able to control gravity because the other elements have been taken from the Staff. The Staff has four crystals on it's top that are clear when Link recieves the staff. When the fire element is returned (the third element Link has to return), then the tetrahedron shaped crystal glows burning red. When the water element is returned (the second element Link has to return), then the icosahedron shaped crystal glows a gleeming blue. When the earth element is returned (the first element that Link has to return), then the cube shaped crystal glows bright green. When the Air Element is returned (the last element Link has to return), the octahedron shaped crystal glows with an intense white-ish yellow light and all of the crystals detach from the Staff and start orbiting around the top of it. The Fire element allows Link to part pools of magma. The Earth element allows Link to bring some dead things back to life. The Water element allows Link to fill certain areas with water to unlock things. The Wind element allows Link to restart broken down generators or flip some switches. The Gravity element allows Link to reverse the Gravity when he swings the staff everything around him is repelled away. When Link dual weilds the Staff and Lampad Boomerang, the boomerang becomes engulfed in flame and can light torches or enemies on fire when it hits them. When Link dual wields the Leviathan Crossbow and the Staff, the arrows become ice arrows and freeze shallow waters and enemies. When the Link dual wields the Staff and the Master Sword, the Master Sword shoots bolts of lightning straight ahead when he swings it and when he does a spin attack it shoots lightning in all directions: this lightning does the same amount of damage as the master sword normally does with each bolt that hits an enemy. When Link dual wields the Staff and the Mystic Bomb or Super Mystic Bomb, the bombs will explode violently and then implode on themselves , drawing in every thing in their explosion vicinity (this effect lasts for 15 seconds on the small one and 30 seconds on the big one); this allows Link to shoot his spurshots at the implosion area which acts as a hook place for them. See Behemoth Gloves for further effects of the earth element.
51. Eye of the Storm--Restores the full capabilities of the Wind Element in the Messenger's Staff.
52. Heart of the Volcano--Restores the full capabilities of the Fire Element in the Messenger's Staff.
53. Tears of the Mist--Restores the full capabilities of the Water Element in the Messenger's Staff.
54. Belly of the Earth--Restores the full capabilities of the Earth Element in the Messenger's Staff.
55. Heaven's Ether--A strange crystal in the shape of a dodecahedron. The Master Sword opens at the bottom when this item is brought near it. All of the crystals on the Messenger's Staff furiously glow when the item is brought near it.
56. Nexus Cape--A beautifully embroidered cape that allows Link the ability to enter the Bottomless Pouch to retrieve the Messenger's Staff inside. It is also used in culmination with the Hylian Pheonix, Heaven's Ether, and the Messenger's Staff.
57. Hylian Phoenix--It will also come to be known as The Right Hand of Hylia, The Fate Bringer, or more accurately The Quintessential Element. It is the most powerful weapon in The Legend of Zelda series, besides the full Triforce. When the Heaven's Ether is inserted into the bottom of the Master Sword and the Messenger's Staff is used on it, the Master Sword transforms into Hylian Pheonix. When used at the same time as the Nexus Cape and the Messenger's Staff, Link turns into a great beast resembling a Pheonix and all four elements. He can spit flames or ice. He can send rocks or lightning bolts out of his wings.
58. Power Gauntlets--Allows Link the ability to pick up a lot of heavy objects that he couldn't otherwise. These become always equipped when obtained.
59. Behemoth Gloves--Allow Link the ability to pick up a lot of gargantuan size objects that he couldn't otherwise. They must be equipped and unequipped like most other tools Link uses. When they are dual wielded with the Messenger's Staff, the staff turns into a giant hammer that link can use to destroy things in tight quarters, knock things off of places, or substitute for some bombs. They can even be used underwater. This hammer also creates chasms in the open that enemies can fall into. The hammer does a lot of damage to enemies.
60. Fishing Rod--It is used to fish with. Can be upgraded with better hooks and such.
61. Vortex Shield--It allows Link to suck in elements and items and then repel them back at enemies with increased power. It can also be attached to the Netrangs and used to suck up hazardous objects. It not only takes objects in that are hurled at it, but it can also suck them in from a distance if Link chooses to. It can be used to suck fires out and empty shallow pools of water, magma, sand, etc. It is an upgrade to the Mirror Shield, so Link will no longer have the Mirror Shield once he obtains the Vortex Shield. It is slightly encombersome and slows Link down to 75% of his normal speeds when equipped. Link can propel him self while he is in water if he pulls out this shield. He can also float on top of magma and water by using the shield as a raft.
62. Book of Mudora--Translates old Hylian texts and tells many stories of old.
63. Health Potion--Restores 8 hearts upon use.
64. Big Health Potion-- Restores 24 hearts upon use.
65. Stamina Potion--Fully restores Link's Stamina upon use.
66. Magic Potion--Restores a medium amount of magic upon use.
67. Big Magic Potion--Restores a Huge amount of Magic upon use.
68. Fairy--Restores 16 hearts upon use. They also revive Link if he has one in his Secondary Equipment which will then revive him and restore 8 hearts.
69. Great Fairy's Tears--Restores all of Link's hearts and magic, and gives him a huge temporary strength bonus (4 times his normal attack).
70. Elixir--Restores 12 Hearts and all of Link's and a large portion of magic upon use.
71. Big Elixir--Very Expensive. Restores all of Link's hearts and all of Link's magic upon use.
72. Water--Restores one heart upon use.
73. Lantern Oil--Completely refills the lantern so it can be lit.
74. Poe's Essence--Gained from killing a Poe (Poes are extremely rare, but respawn in a random place every time you restart the console). It allows Link unlimited Magic for 5 minutes. Link cannot use two of these at the same time.
75. Small Wallet--Link starts with the small wallet when he quests. It can hold 300 rupees.
76. Medium Wallet--It replaces the small wallet and can hold 600 rupees.
77. Large Wallet--It replaces the Medium Wallet and can hold 1200 rupees.
78. Royal Changebag--This wallet holds what the rich would consider chump change. It replaces the Large Wallet and holds 2000 rupees.
79. Postman's Hat--Link wears this hat when he takes a part time job as assistant postman.
80. Pegasus Boots--As reward for finishing his job as a postman, Link is given the Pegassus boots that are almost as fast as the mail man's boots.
81. Alchemy Tonic--It is a special concoction of many rare items. It adds an extra magic meter that is equivalent in quantity of magic to Link's current Magic Meter. Only one can be used at a time. This meter cannot be restored if Link uses magic while it is active. Once activated, this meter is the first one to be used by Link. The meter never disappears if Link never uses magic after he activates it.
*82. Ultra Bomb--Has some function of every bomb. It can be placed anywhere. It is not required to beat the game, it just unlocks a sub dungeon to get the Vortex Shield.
83. Fairy Charm--This item quadruples Link's probability of finding items in the field, at the cost of magic.
*84. Lava--
85.

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