Monday, February 20, 2012

The Legend of Zelda: Urks About Fans and the Creators

Most of my theories and stories aren't that far off of most speculations made by Zelda fans, in fact some of them are inspired by those theories. I probably won't elaborate on why certain things are the way that they are in my stories and theories, because that can be theorized by you. Generally the story that goes with a common theory can be analyzed and make sense because of other stories I made up, or because of factual things from Zelda itself. I understand that I may make some mistakes, that contradict main Zelda things that are confirmed, and if I do, I encourage you to comment on them and I will look into it and change it if I see fit. Now take this into consideration if you tell me that something in my theories and stories can't be true, that the series of Zelda contradicts itself all the time, whether it be because the creators changed their minds or something of the sort, but it does happen. Finally, I know that there are many errors in English grammar and spelling in my articles, but they are meant to be bullet points of sorts, and I am not that good at writing in a proper manor.

1. The Picori Blade is almost definitly NOT the Master Sword. The Master Sword has never been able to transform one person into four. The Picori did not create the Master Sword, but the Goddess Hylia and Link forged the Goddess Sword into the Master Sword. The only possible way that the Master Sword could be related to the Picori Blade (the Four Sword) is if the Picori forged the Master sword into the Picori Blade. If this is true, then the "official" Zelda timeline is completely wrong (which I suspect it is anyways).
2. The Tempered Sword is also NOT the Master Sword. It is actually a tempered version of the Fighter's Sword. They look exactly the same except for color of the handle and blade (the Fighter's Sword is the Sword in the A Link to the Past logo). Why would the Master Sword look like crap after the Swordsmiths worked on it but yet it preforms better? It would make more sense to temper the Fighter's Sword. Also, regular swordsmiths could never forge or mess with such a powerful and sacred blade as the Master Sword. Therefore, the Fighter's Sword was upgraded by 4x and not the Master Sword by 2x. The sword that Link puts back the blue Master Sword into the pedastal at the end of A Link to the Past and not a red "Master Sword." Link also didn't need the Master Sword to beat Ganon in the original The Legend of Zelda, so that is why he can use the Tempered Sword to beat Ganon.
3. The Golden Sword is also NOT the Master Sword. It looks entirely different from the Master Sword. Also, a lowly fat fairy could never temper or completly change a Sword made by Goddesses. You may say that the Master Sword was upgraded by the sols in Twilight Princess, but if you listen to the conversation between Midna and Link, a Goddess actual infuses the Master Sword with the Sols. It is actually a tempered version of the Tempered Sword or Fighter's Sword (since she can turn the Fighter's Sword into the Tempered Sword or the Tempered Sword into the Golden Sword. You can also give the Tempered Sword to the swordsmiths if you had the Fairy upgrade the Fighter's Sword and they will upgrade it to the Golden Sword). Also, regular swordsmiths could never forge or mess with such a powerful and sacred blade as the Master Sword. Therefore, the Fighter's Sword was upgraded by 8x and not the Master Sword by 4x. The sword that Link puts back the blue Master Sword into the pedastal at the end of A Link to the Past and not a golden "Master Sword." Link also didn't need the Master Sword to beat Ganon in the original The Legend of Zelda, so that is why he can use the Golden Sword to beat Ganon.
4. "Official" Timeline Rant Part 1: A Link to the Past and Four Swords Adventures have to be placed in the same section of the timeline. There would be no Dark World in the Child Timeline if the Imprisoning War didn't happen before or just before Four Swords Adventures. According to the "Official" Timeline, the two games and the war occur on different parts of the timeline.
5. "Official" Timeline Rant Part 2: If we are led to believe that Link can cannonically be defeated in any version of The Legend of Zelda, then the timeline is therefore in itself false. This would not be possible because he actually won in the Adult and Child timelines. Also this would make it possible for Link to lose in the battle with Demise, and Demise could take over the entire world. After Demise did this, he would probably be able to find a way to destroy all versions of the Timeline besides the one he is in. There is no way that the creators would allow this!!!
6.

Sunday, February 5, 2012

The Legend of Zelda: The Messenger's Staff (Part III- Item Breakdown)

Most of my theories and stories aren't that far off of most speculations made by Zelda fans, in fact some of them are inspired by those theories. I probably won't elaborate on why certain things are the way that they are in my stories and theories, because that can be theorized by you. Generally the story that goes with a common theory can be analyzed and make sense because of other stories I made up, or because of factual things from Zelda itself. I understand that I may make some mistakes, that contradict main Zelda things that are confirmed, and if I do, I encourage you to comment on them and I will look into it and change it if I see fit. Now take this into consideration if you tell me that something in my theories and stories can't be true, that the series of Zelda contradicts itself all the time, whether it be because the creators changed their minds or something of the sort, but it does happen. Finally, I know that there are many errors in English grammar and spelling in my articles, but they are meant to be bullet points of sorts, and I am not that good at writing in a proper manor.
--The Messenger's Staff is an idea of an entirely new Zelda game that Nintendo could make.
--(*)Before an item means that that item can be replaced some time in the game and no longer be usable.

Capes, Tunics, Armor, Boots, Gloves, and Hat
Cape of Souls, Hover boots, Roc's Cape, Hero's Tunic, (*)Scale Mail, (*)Ring Mail, Chain Mail, Zora Armor, Goron Armor, Nomad Tunic, Spike Boots, Iron Boots, Power Gauntlets, Behemoth Gloves, Pegasus Boots, Nexus Cape, and Postman's Hat

Shields and Swords
Vortex Shield, Carved Shield, Hylian Shield, (*)Mirror Shield, Knight's Sword, Master Sword, and Hylian Pheonix

Pouches, Bags, Quivers, Bottles, and Wallets
Bottomless Pouch, (*)Small Quiver, (*)Medium Quiver, (*)Large Quiver, Giant's Quiver, (*)4 Small Bomb Bags, (*)4 Medium Bomb Bags, (*for 1 of them)4 Large Bomb Bags, Giant's Bomb Bag, 4 Bottles, 2 Sacred Bottles, (*)Small Wallet, (*)Medium Wallet, (*)Large Wallet, and Royal Changebag

Bomb Types (There are 12 Bomb Types for 4 Slots in Link's bag. Choose wisely.)
Bomb, Super Bomb, Water Bomb, Super Water Bomb, Chain Bomb, Mega Chain Bomb, Detonator, Super Detonator, Bombirdy, Big Bombirdy, Mystic Bomb, Super Mystic Bomb, and Ultra Bomb

Projectile Weapons
(*)Slingshot, Hero’s Bow, Leviathan Crossbow, Lampad Boomerang, and Neterangs

Hook Items
Grappling Hook, Spurshots, and Fishing Rod

Miscellaneous Items
Shovel, Lantern, and Fairy Charm

Unique Items
Messenger’s Staff, Heaven’s Ether, Trumpet of the Lost, and Book of Mudora

Quest Equipment
Eye of the Storm, Heart of the Volcano, Tears of the Mist, and Belly of the Earth


Primary Items
Shovel, Lantern, Trumpet of the Lost, Messenger’s Staff, Grappling Hook, Spurshots, Fishing Rod, (*)Slingshot, Hero’s Bow, Leviathan Crossbow, Lampad Boomerang, Neterangs, Behemoth Gloves, Bomb, Super Bomb, Water Bomb, Super Water Bomb, Chain Bomb, Mega Chain Bomb, Detonator, Super Detonator, Bombirdy, Big Bombirdy, Mystic Bomb, Super Mystic Bomb, and Ultra Bomb

Secondary Items
Heaven's Ether, Spike Boots, Iron Boots, Nexus Cape, Cape of Souls, Hover boots, Roc's Cape, Postman's Hat, Fairy Charm, 4 Bottles, 2 Sacred Bottles, Health Potion, Big Health Potion, Magic Potion, Big Magic Potion, Stamina Potion, Fairy, Elixer, Big Elixer, Great Fairy's Tears, Poe's Essence, Lantern Oil, and Alchemy Tonic

Pause Menu Items
Book of Mudora (inside the Pause Menu there is a whole scroll page devoted to the Book of Mudora), Hero's Tunic, Zora Armor, Goron Armor, Nomad Tunic, Vortex Shield, Carved Shield, Hylian Shield, (*)Mirror Shield, Knight's Sword, Master Sword, Hylian Pheonix, Behemoth Gloves (it can take the place of the sword if the Messenger's staff is currently taking the place of the shield), and Messenger's Staff (it can be weilded be itself or dual weilded with the Master Sword/Hylian Pheonix/Titan's Mitts)

Auto-equiped Items (These are items that are always in effect when they are needed and never have to be equiped after they are obtained.)
Eye of the Storm, Heart of the Volcano, Tears of the Mist, Belly of the Earth, Pegasus Boots, Bottomless Pouch, (*)Small Quiver, (*)Medium Quiver, (*)Large Quiver, Giant's Quiver, (*)4 Small Bomb Bags, (*)4 Medium Bomb Bags, (*for 1 of them)4 Large Bomb Bags, Giant's Bomb Bag, (*)Scale Mail, (*)Ring Mail, Chain Mail, (*)Small Wallet, (*)Medium Wallet, (*)Large Wallet, and Royal Changebag

Dual Wieldable or Triple Wieldable
Messenger's Staff--Behemoth Gloves, Messenger's Staff--Leviathan Crossbow, Messenger's Staff--Master Sword, Messenger's Staff--Lampad Boomerang, Hero's Bow--Bombs (of all types except Mystic and Super Mystic), Spurshots--Lampad Boomerang, Spurshots--Master Sword, Spurshots--bombs (except for Bombirdys, Super Bombirdys, Detonators, and Super Detonators), Spurshots--Leviathan Crossbow, Spurshots--Knight's Sword, Spurshots--Lantern, and Messenger's Staff--Hylian Pheonix--Heaven's Ether

Saturday, February 4, 2012

The Legend of Zelda: The Messenger's Staff (Part II- Mechanics)

Most of my theories and stories aren't that far off of most speculations made by Zelda fans, in fact some of them are inspired by those theories. I probably won't elaborate on why certain things are the way that they are in my stories and theories, because that can be theorized by you. Generally the story that goes with a common theory can be analyzed and make sense because of other stories I made up, or because of factual things from Zelda itself. I understand that I may make some mistakes, that contradict main Zelda things that are confirmed, and if I do, I encourage you to comment on them and I will look into it and change it if I see fit. Now take this into consideration if you tell me that something in my theories and stories can't be true, that the series of Zelda contradicts itself all the time, whether it be because the creators changed their minds or something of the sort, but it does happen. Finally, I know that there are many errors in English grammar and spelling in my articles, but they are meant to be bullet points of sorts, and I am not that good at writing in a proper manor.
--The Messenger's Staff is an idea of an entirely new Zelda game that Nintendo could make.

1. Link can run at the cost of stamina. Link can not run while wearing Iron Boots, Hover Boots, or the spike boots (only if he isn't on ice).
2. Link can roll. Link can ram into things by rolling. If he rolls of the edge of something, he leaps further than he would be running or walking off of it. When Link runs and then rolls the afore mentioned effect increases and he hits thing harder when he rolls into them. If Link uses the Hover Boots and then rolls, he gains the effect of the hover boots before he rolls and then will jump at the end of his Hover boots effect if he rolled at the right time. This will allow link the ability to jump further gaps that he couldn't before.
3. There are three buttons that have items that can be set to them (probably on a D-Pad) and if you hold a specific button three more items that are effect items (items that aren't interactive such as Hover Boots, Iron Boots, Bottles, Roc's Cape, etc.), can be used on the three previously occupied buttons.
4. Link can run and then climb up taller walls to get to the top of an edge than when he just walks and hops to the edge.
5. When Roc's Cape is equiped, Link will not be able to roll and instead of rolling, he will jump high in the air. But, if he also has the hover boots on, he will be able to roll instead of jumping, if he has already jumped once.
6. Link can't jump while super running (double tapping the run button once you aquire the Pegasus Boots let's you run three times as fast as normal running)
7. Link will take 5 hearts of damage if he super runs into a solid object (no matter which type of armor he has on).
8. Link can jump from a wall while he is using the spurshots, if he has Roc's Cape equiped.
9. Link can super jump from a ceiling if he has the Roc's Cape equiped. Once he jumps he automatically pulls out his sword and does a dramatic spinning dive where he slams into the ground. No matter which sword he uses, the impact does 6x normal Knight's Sword damage. This attack will also break the Knight's Sword. If Link is using the broken Knight's Sword, then he can't do this attack.
10. Link can obtain 30 hearts of total health in all.
11. Link starts the game with no magic meter but eventually learns that he has a lot of power in his blood. He learns that he has a mix of Hylian and Sheikah blood. As soon as the conversation is finished, a magic meter appears automatically.
12. When Link upgrades his Magic Meter it increases 125% in length but doubles in total Magic in the Meter.
13. If Link charges a spin attack, but doesn't release, then he can jump with the Roc's Cape and this will automatically release the charge, sending Link spinning into the air.
14. Link learns how to do the seven, sacred, sword techniques that can be seen in Twilight Princess during his adventure.
15. If Link has the Master Sword and Roc's Cape equiped, and he knows the Great Spin Attack, then he can release a tornado from around him (only if he has full hearts in the containers that he currently carries). This Tornado will also be electrified if Link has the Messenger's Staff also equiped in the place of the shield. Link must charge up a spin attack at full health and not release it. While it is still charged, he jumps in the air using the Roc's cape. This will create a towering tornado that is launched straight ahead of the direction Link was facing before he jumped. Due to this, he will be launched spinning high into the air, but he won't fall if he also has the hover boots equiped. If he has the hover boots equiped, he will ride on the top of the Tornado. If he doesn't have the hover boots equiped then he will fall using Roc's Cape (if Roc's Cape is automatically unequiped by the time he reaches the top of his jump, then he will lose one heart if he hits anything other than water at the bottom of his fall). The Tornado is at half the size it previously was at, every 5 seconds. Once it has halved in size 2 times, it will disappear. Link can also create a whirlpool under water in which case the Roc's Cape isn't needed. If Link is wearing the Zora Armor and Iron Boots, and he is under water, Link can do a Great Spin with the Master Sword (while holding the Messenger's Staff). This will start to swirl water around Link, which will last for 30 seconds, and then it will disapate. Link will stay at the bottom of the whirlpool if he keeps the Iron Boots equiped. If he unequips them, then he will be sent into the side of the whirlpool and he will lose control until he re-equips the Iron Boots, or the whirlpool stops. If Link switches from the Iron Boots to the Hover Boots, then he will slowly start to spin along the edge of the whirlpool. He will rise along the wall until either he hits the top, or the water stops spinning. If he gets to the top of the water, then he will be able to use some of his items, but he will still be spinning (this can help Link reach places he couldn't before, by using the Spurshots).
16. Link can only wear one pair of boots, one cape, one tunic, and one pair of Gloves at a time.
17. The general order that Link acquires his items:
Start. Small Wallet
1.      Bottomless Pouch
2.      Lantern
3.      Scale Mail
4.      Knight’s Sword
5.      Slingshot
6.      Bottle (1)
7.      Lampad Boomerang
8.      Shovel
9.      Small Bomb Bag (1)
10.  Carved Shield
11.  Grappling Hook
12.  Fishing Rod
13.  Postman’s Hat
14.  Power Gauntlets
15.  Pegasus Boots
16.  Bottle (1)
17.  Small Bomb Bag (1)
18.  Hero’s Bow/Small Quiver
19.  Medium Wallet
20.  Hylian Shield
21.  Iron Boots
22.  Zora Armor
23.  Spurshot (1)
24.  Neterangs
25.  Trumpet of the Lost
26.  Master Sword/Ring Mail/Hero’s Tunic
27.  Small Bomb Bag (1)
28.  Medium Quiver
29.  Sacred Bottle (1)
30.  Nexus Cape
31.  Bottle (1)
32.  Large Wallet
33.  Leviathan Crossbow
34.  Messenger’s Staff
35.  Small Bomb Bag (1)
36.  Spike Boots
37.  Roc’s Cape
38.  Belly of the Earth
39.  Medium Bomb Bags (4)
40.  Nomad Tunic
41.  Hover Boots
42.  Tears of the Mist
43.  Bottle (1)
44.  Goron Armor
45.  Mirror Shield
46.  Heart of the Volcano
47.  Large Quiver
48.  Behemoth Gloves
49.  Eye of the Storm
50.  Chain Mail
51.  Sacred Bottle (1)
52.  Spurshot (1)
53.  Heaven’s Ether
54. Fairy Charm
55.  Large Bomb Bags (4)
56.  Cape of Souls
57.  Book of Mudora
58.  Royal Changebag
59. Hylian Pheonix
60.  Giant’s Quiver
61.  Giant’s Bomb Bag
62.  Vortex Shield
18. The order in which the bomb types are available:
1.      Bomb
2.      Water Bomb/Chain Bomb
3.      Bombirdy/Detonator
4.      Super Bomb/Super Water Bomb
5.      Mystic Bomb
6.      Super Detonator/Big Bombirdy/Mega Chain Bomb
7.      Super Mystic Bomb/Ultra Bomb
19. There are four Heart Pieces to every Heart Container
20. Link starts his quest with 3 full Heart Containers
21. You get 15 full Heart Containers from Boss Battles
22. There are 14 Main Dungeons, 1 Final Boss Dungeon, and 5 Mini Dungeons
23. The Mail that Link is currently wearing determines how many of his total heart containers he can use. Link can use 10 of his total heart containers if he is wearing the Scale Mail. Link can use 20 of his total heart containers if he is wearing the Ring Mail. Link can use all 30 of his total heart containers if he is wearing the Chain Mail. Link can contiually gain heart containers, even if he can't currently use them. Once he gains the next Mail, he will be able to use some or all of the heart containers he previously couldn't.
24. Link's transformation into a Pheonix is as follows: he raises the Hylian Pheonix and the Messenger's Staff up to the sky with both hands; a huge storm brews; they start to glow bright whitish yellow; he brings both the sword and staff swiftly down, where in the staff strikes the ground; as soon as the staff hits the ground, Link is hit with a huge jolt of lightning; he is instantly vaporized; after he is vaporized, it starts to rain; the rain stops; the ground starts to shake violently; all of a sudden, a huge tree spouts from the ground, rapidly aging as it grows; it grows huge, and eventually dies; the leaves that fell from the tree spontaneously combust; the tree and leaves burn extremely quickly; from the ashes, springs a baby bird; this bird grows into a huge majestic creature--the Pheonix.
25. Link's Magic Meter starts out with 100 units of magic. When it is doubled, it obviously has 200 units of magic.
26. When Link dual wields the Messenger's staff with the Master Sword, Behemoth Gloves, Leviathan Crossbow, Mystics Bombs, Super Mystic Bombs, or the Lampad Boomerang, the second item uses magic when used. The Master Sword uses 5 magic for horizontal and vertical slices, helm splitters, and stabs; 10 magic for jump attacks; 15 magic for the mortal draw; 20 magic for the ending blow and spin attacks; 30 for jump strikes; and 40 for great spin attacks. The Behemoth Gloves use 25 magic per swing. The Leviathan Crossbow uses 5 magic per arrow fired. Lampad Boomerang uses 5 magic per throw. Mystic Bombs use 20 magic per bomb. Super Mystic Bombs use 40 magic per bomb.
27. Hammer Gloves normally only use 15 magic per mega rock lifted.
28. Power Gauntlets use 2 magic per big rock lifted.
29. The Hylian Pheonix uses 2 magic per swing.
30. The Messenger's Staff uses 50 magic per environment change.
31. The Cap of Souls uses 10 magic per second of use.
32. The Mirror Shield uses 5 magic per magic stuff sucked up. It uses 1 magic to reflect magic stuff or release magic stuff from it.
33. It costs 2 magic per second of super running.
34. Roc's Cape uses 1 magic per jump.
35. Fairy Charm uses 1 magic per second of use.
36. After a Mystic Bomb Explodes while Link is using the Messenger's Staff, Link can super run at the vortex it creates. If he runs right beside the vortex, it will turn toward the direction the bomb was at beside Link when he runs by it. If the bomb is placed strategically, then Link can be thrown around a corner and onto a surface that he couldn't have gotten onto before.
37.

Wednesday, February 1, 2012

The Legend of Zelda: The Messenger's Staff (Part I- Equipment and Items)

Most of my theories and stories aren't that far off of most speculations made by Zelda fans, in fact some of them are inspired by those theories. I probably won't elaborate on why certain things are the way that they are in my stories and theories, because that can be theorized by you. Generally the story that goes with a common theory can be analyzed and make sense because of other stories I made up, or because of factual things from Zelda itself. I understand that I may make some mistakes, that contradict main Zelda things that are confirmed, and if I do, I encourage you to comment on them and I will look into it and change it if I see fit. Now take this into consideration if you tell me that something in my theories and stories can't be true, that the series of Zelda contradicts itself all the time, whether it be because the creators changed their minds or something of the sort, but it does happen. Finally, I know that there are many errors in English grammar and spelling in my articles, but they are meant to be bullet points of sorts, and I am not that good at writing in a proper manor.
--The Messenger's Staff is an idea of an entirely new Zelda game that Nintendo could make.

1. Cape of Souls (The Magic Cape from A Link to the Past)--Makes Link invisible but at the cost of magic. It is made of the robes worn by poes and is enchanted.
2. Hover Boots--Allows Link the temporary ability to run across water, air, and quicksand. Link can be blown around easily with these on. Link cannot wear them while in hot climates without wearing the Goron Armor and he cannot wear them while on ice because he will just run in place. They act the same as normal boots while in water with one exception (see Part II).
3. Roc's Cape--Allows Link the ability to jump to high places. Also it acts like a parachute and allows Link the ability to glide safely down to somewhere when he falls or jumps. Acts like a parachute automatically unless the hover boots are also equipped in which case Link can walk in midair for a little while and then the cape goes into effect. If Link uses the cape to jump while the Hover boots are equipped, Link can use the Hover Boots at the top of the jump to walk high above the ground until he falls. Link cannot double jump in any way with Roc's Cape. Link can't jump when he is wearing Iron Boots.
4. Spurshots--They let Link hook onto far away targets which pulls him towards them if he is lighter than they are and pulls them towards him if they are lighter. They attach to Link's hands and allow him to attach to trees, chests, fire crates, special targets, and wooden objects. Their main parts are shaped like barbed spears that can retract the barbs to unhook from somewhere. Link can repel down walls while latched onto a target. Link can also move up and down on the chain when hooked from the ceiling. Link controls when the chain retracts, repels, and stays latched. Link can attach the Spurshots to different targets and swing in midair between the two. Link can use most other items while suspended or hanging on a wall if he is using only one Spurshot currently.
5. Bottomless Pouch--The first item Link obtains. He has to help the Postman that is being attacked by evil creatues. When Link scares away these creatures, the Postman is very thankful and gives Link the Pouch as a gift. It has mysterious powers that lets it carry an infinite amount of small items. It cannot carry Shields but strangely it can carry Link's many tunics and his capes (Link prefers to carry his sword outside the pouch even though it could hold it). Link can reach into the pouch and will always grab the item he desires from it. This pouch is a miniature version of the Postman's Pouch but is not worn over the shoulder, but rather attached to Link's belt. This pouch has been passed down from Postman to Postman since the creation of Hyrule. It also makes everything in the Pouch weightless so the user isn't overencombered by weight.
6. Slingshot--Allows Link to shoot a variety of small seeds or pebbles. It comes with a pouch that can carry 25 units of ammunition or that can be upgraded to carry 50 units of ammunition.
7. Small Quiver--Allows Link to carry 30 arrows.
8. Medium Quiver--Allows Link to carry 60 arrows. Upon obtaining, Link no longer uses the Small Quiver.
9. Large Quiver--Allows Link to carry 100 arrows. Upon obtaining, Link no longer uses the Medium Quiver.
10. Giant's Quiver--Allows Link to carry 150 arrows. Upon obtaining, Link no longer uses the Large Quiver.
11. Hero's Bow--Allows Link to shoot arrows or bomb arrows. It replaces the Slingshot.
12. (4) Small Bomb Bag(s)--Allows Link to carry 10 basic level bombs of one type per bag(excluding Mystic Bombs). .
13. (4) Medium Bomb Bag(s)--Allows Link to carry 20 basic level Bombs of one type per bag or 1 super level bomb of one type (excluding Mystic Bombs and Super Mystic Bombs). Upon obtaining each bag, Link no longer uses one of the Small Bomb Bags respectively.
14. (4) Large Bomb Bag(s)--Allows Link to carry 30 basic level Bombs of one type per bag, or 5 super level bombs of one type, or 1 Mystic Bomb (excluding Super Mystic Bombs). Upon obtaining each bag, Link no longer uses one of the Medium Bomb Bags respectively.
15. Giant's Bomb Bag--Allows Link to carry 60 basic level Bombs of one type, or 10 super level bombs of one type, or 5 Mystic Bombs, or 1 Super Mystic Bomb. Upon obtaining this bag, Link no longer uses one of the Large Bomb Bags.
16. Bomb (basic)--It unleashes a medium explosion after 5 seconds of being lit. It can be thrown, rolled, or placed. It is usable on land only. Water and ice put it out.
17. Super Bomb--It unleashes a huge explosion after 10 seconds of being lit. It can be thrown, rolled, or placed. It is usable on land only. Water puts it out. It can cause mudslides, rockslides, or avalanches.
18. Water Bomb--It unleashes a medium explosion after 5 seconds of being lit. It can be thrown, rolled, or placed. It is usable on land and/or in water. Ice and blue fire put it out.
19. Super Water Bomb--It unleashes a huge explosion after 10 seconds of being lit. It can be thrown, rolled, or placed. It is usable in water only. It creates a huge shockwave underwater and can cause water to spray everywhere. Ice puts it out. It can cause mudslides, rockslides, or avalanches.
20. Chain Bomb--It is a chain of 4 small bombs that can be set in two different configurations i.e. line or box. It sets a chain explosion of the bombs off, meaning that the first bomb goes off 5 seconds after it is lit and the other bombs go off .5 seconds after the previous one in line. This makes for a sort of continuous small explosion lasting about 2 seconds (a bomb explodes for about .5 seconds, so that is why it is 2 seconds and not 1.5 seconds). All of the explosions are small in comparison to other bombs. This is bomb is fairly expensive and not found while questing. It can be thrown, placed, or attempted to roll.
21. Mega Chain Bomb--It is a large chain of 10 small bombs that can be set in different configurations i.e. circle, line, ball, etc. It sets a chain explosion of the bombs off, meaning that the first bomb goes off 5 seconds after it is lit and the other bombs go off .5 seconds after the previous one in line. This makes for a sort of continuous small explosion lasting about 5 seconds (a bomb explodes for about .5 seconds, so that is why it is 5 seconds and not 4.5 seconds). All of the explosions are small in comparison to other bombs. This is bomb is very expensive and not found while questing. It can be thrown, placed, or attempted to roll.
22. Detonator--It unleashes a small explosion whenever Link presses the button on it's detonator. It can be thrown or placed. It is usable on land or in water.
23. Super Detonator--It unleashes a big (not huge) whenever Link presses the button on it's detonator. It can be thrown or placed. It is usable on land or in water.
24. Bombirdy--It is shaped like a bird and is controlable by Link. It unleashes a medium explosion when it hits something (excluding going from land to water or vise versa). It is usable on land or in water. It flies kinda slow.
25. Big Bombirdy--It is shaped like a big bird and is controlable by Link. It unleashes a huge explosion when it hits something (excluding going from land to water or vise versa). It is usable on land or in water. It flies at a decent speed.
*26. Mystic Bomb--
*27. Super Mystic Bomb--
28. Hero's Tunic--The traditional green garb of the Hero of Legends. It has a floppy hat; a long shirt with short sleeves; white undergarments that cover Link's upper and lower body; tall brown boots; a brown leather belt; long gloves that cover most of Link's forearm and his hands, excluding the two tip joints on his fingers and the tip joint of his thumb; and a sword hilt across Link's back. Before Link obtains this, he automatically has a basic outfit with basic Scale Mail (bronze in color).
29. Ring Mail (silver in color)--It can replace the scale mail originally obtained by Link. It allows Link to take half the damage he previously would have. If the damage would result in 1/8 of a heart, then it usually does not harm Link.
30. Chain Mail (gold in color)--It can replace the Ring Mail or the scale mail originally obtained by Link. It allows Link to take 1/4 the damage he would have while wearing the scale mail or half the damage he would have while wearing the Ring Mail. If the damage would result in 1/8 or 1/16 of a heart, then it usually does not harm Link.
31. Zora Armor--Allows Link to swim underwater and not have to come up for air. Doubles the amount of damage Link takes, but only while he is out of water while wearing it.
32. Goron Armor--It is a full body suit that is made of the hide of an ancient beast that resided in Death Mountain. If Link slays the beast, then he can take its hide to the Gorons that it was pestering to have it turned into this strong armor. It allows Link to traverse the inerds of Death Mountain without getting hurt by the constant heat. If the hover boots are worn with the suit, link can temporarily walk on magma (the boots are under the suit, that's why they don't burn). If Link rolls while wearing this, he can choose to keep pressing the roll button; he can then roll like a Goron does. Link has little control over his direction when he rolls like a Goron; he also bounces around like a pinball or pool-ball.
33. Nomad Tunic--It was made for Link by the Gerudo Tribe. It allows him to pass through sandstorms and not get lost. It also allows him to go through extremely cold environments and not freeze.
34. Spike Boots--They allow Link traction on ice so that he can walk or run at normal speed while on ice. Link can repel down walls while using the Spurshot only if he has these equipped. Link can also climb up some ice walls/cliffs if he has these equipped while using the Grappling Hook.
35. Iron Boots--They greatly increase Link's weight while worn and give him a lot of traction. They can be used to sink in water or weigh down switches that wouldn't work without the extra weight. Since they are iron, they are also highly magnetic. Link may fall through the floor in places because of this extra weight. They can also hurt enemies if Link rolls into them. If he is using these and the Zora Armor at the same time, he can use some items under water. These items include: the Master Sword; the Messenger's Staff; Spurshots; Hylian Phoenix; Hylian Shield; Lampad Boomerang; Leviathan Crossbow; Cape of Souls; Shovel; Carved Shield; Behemoth Gloves; Fishing Rod; Water Bombs; and Super Water Bombs.
36. Grappling Hook--It is obtained early in Link's adventure and is mostly replaced later by the Spurshots, but Link will still be able to use it whenever. Link can throw it and it follows an arched path. Once the hook lands, Link can pull on it or shake it to try and latch it onto nearby objects. Usually it is thrown onto higher ledges so Link can climb to them. It is a long rope with 4 backwards facing hooks attached to one spot on it. Link can't use other items while using the Grappling Hook. Link can also pull certain objects, like blocks or rope with something heavy attached to the bottom of them, towards himself.
37. Lampad Boomerang--Obtained early in Link's adventure, it is mostly replaced by the Training Bow and Spurshots. It allows Link to hit certain hidden switches or most visible switches. It is thrown on a circular path with varying strengths so it goes different distances. It will also bring back small items and enemies to Link if it hits them. It can daze some enemies and it will also break items such as jars. Link can multi-target with it. You can lock on to 6 different items with the boomerang.
38. Neterangs--They do not replace the Boomerang. They are thrown at the same time. They travel the same path when they are not target locked, but one starts on the left and ends on the right, while the other starts on the right and ends on the left. They will trap medium-small enemies in their path and bring them to Link. They create a wooden cage around the enemies they hit. The cage that they create lasts for 10 seconds or until Link destroys the cage. Every time Link hits the cage with his sword, it does damage to the enemy inside and the cage. It takes 5 hits to destroy the cage. Enemies inside the cage are immobilized until they get out. You can target lock each Netrang to a different target but cannot multi-lock either boomerang. They can only retrieve items and trap enemies, and cannot activate switches. The center of the boomerang can also be used as a telescope to view the panorama of Hyrule, say...from Death Mountain.
39. (4) Bottle(s)--Allows Link to hold the small items--Fairies, Health Potion, Magic Potion, Stamina Potion, Water, Great Fairy's Tears, Elixir, Lantern Oil, etc. Link can scoop things with them too.
*40. (2) Sacred Bottle(s)--Allows Link to hold medium size items--Big Health Potion, Big Magic Potion, Big Elixir, Poe's Essence, Alchemy Tonic, Lava.
41. Leviathan Crossbow--It is a one handed crossbow that can fire one, two, or three arrows at once. It does not replace the Training Bow. It has less range than the Training Bow. It cannot fire bomb arrows. Since it is one handed Link can fire arrows while using a Spurshot. It's quiver is implanted into the mechanism of the crossbow itself, so Link doesn't have to reload. The quiver can be upgraded from a medium size that holds 75 bolts to a large size that holds 150 bolts.
42. Shovel--Let's Link dig for various items and dig holes.
43. Lantern--Allows Link to light torches on his journey.
*44. Trumpet of the Lost (Skull Kid's Trumpet from Twilight Princess)--A thin trumpet that widdens as it gets to its 4 exits. The songs that Link plays on it are: "Serenade to Spirit" (the Song of the Hero backwards),
45. Carved Shield--A wooden shield that Link obtains early on. It is Link's basic form of repeling attacks.
46. Hylian Shield--A shield that is embossed with the Hylian Royal Crest. It is used by great knights in Hyrule. It is shaped similar to a kite.
47. Mirror Shield--It it slightly bigger than the Hylian shield. It can reflect elemental attacks or store them to release all at once. It is slightly encombersome and slows Link down to 75% of his normal speeds when equipped.
48. Knight's Sword--It is the first sword obtained in the game. It is small and is used by those deemed as a Knight of Hyrule.
49. Master Sword--If you don't know then look it up. It can be restored to its original glory during the game. Once it is restored it will be able to shoot sword beams (it is the true Master Sword to begin with, it has just withered a little bit over time/in its battles with Ganon and the likes).
50. Messenger's Staff--Oddly enough this item is found inside the bottomless pouch--the first item Link receives. It is used to control the elements--fire/lava, water/ice, earth/sand, wind/lightning, and gravity. When Link first obtains the staff, he is only able to control gravity because the other elements have been taken from the Staff. The Staff has four crystals on it's top that are clear when Link recieves the staff. When the fire element is returned (the third element Link has to return), then the tetrahedron shaped crystal glows burning red. When the water element is returned (the second element Link has to return), then the icosahedron shaped crystal glows a gleeming blue. When the earth element is returned (the first element that Link has to return), then the cube shaped crystal glows bright green. When the Air Element is returned (the last element Link has to return), the octahedron shaped crystal glows with an intense white-ish yellow light and all of the crystals detach from the Staff and start orbiting around the top of it. The Fire element allows Link to part pools of magma. The Earth element allows Link to bring some dead things back to life. The Water element allows Link to fill certain areas with water to unlock things. The Wind element allows Link to restart broken down generators or flip some switches. The Gravity element allows Link to reverse the Gravity when he swings the staff everything around him is repelled away. When Link dual weilds the Staff and Lampad Boomerang, the boomerang becomes engulfed in flame and can light torches or enemies on fire when it hits them. When Link dual wields the Leviathan Crossbow and the Staff, the arrows become ice arrows and freeze shallow waters and enemies. When the Link dual wields the Staff and the Master Sword, the Master Sword shoots bolts of lightning straight ahead when he swings it and when he does a spin attack it shoots lightning in all directions: this lightning does the same amount of damage as the master sword normally does with each bolt that hits an enemy. When Link dual wields the Staff and the Mystic Bomb or Super Mystic Bomb, the bombs will explode violently and then implode on themselves , drawing in every thing in their explosion vicinity (this effect lasts for 15 seconds on the small one and 30 seconds on the big one); this allows Link to shoot his spurshots at the implosion area which acts as a hook place for them. See Behemoth Gloves for further effects of the earth element.
51. Eye of the Storm--Restores the full capabilities of the Wind Element in the Messenger's Staff.
52. Heart of the Volcano--Restores the full capabilities of the Fire Element in the Messenger's Staff.
53. Tears of the Mist--Restores the full capabilities of the Water Element in the Messenger's Staff.
54. Belly of the Earth--Restores the full capabilities of the Earth Element in the Messenger's Staff.
55. Heaven's Ether--A strange crystal in the shape of a dodecahedron. The Master Sword opens at the bottom when this item is brought near it. All of the crystals on the Messenger's Staff furiously glow when the item is brought near it.
56. Nexus Cape--A beautifully embroidered cape that allows Link the ability to enter the Bottomless Pouch to retrieve the Messenger's Staff inside. It is also used in culmination with the Hylian Pheonix, Heaven's Ether, and the Messenger's Staff.
57. Hylian Phoenix--It will also come to be known as The Right Hand of Hylia, The Fate Bringer, or more accurately The Quintessential Element. It is the most powerful weapon in The Legend of Zelda series, besides the full Triforce. When the Heaven's Ether is inserted into the bottom of the Master Sword and the Messenger's Staff is used on it, the Master Sword transforms into Hylian Pheonix. When used at the same time as the Nexus Cape and the Messenger's Staff, Link turns into a great beast resembling a Pheonix and all four elements. He can spit flames or ice. He can send rocks or lightning bolts out of his wings.
58. Power Gauntlets--Allows Link the ability to pick up a lot of heavy objects that he couldn't otherwise. These become always equipped when obtained.
59. Behemoth Gloves--Allow Link the ability to pick up a lot of gargantuan size objects that he couldn't otherwise. They must be equipped and unequipped like most other tools Link uses. When they are dual wielded with the Messenger's Staff, the staff turns into a giant hammer that link can use to destroy things in tight quarters, knock things off of places, or substitute for some bombs. They can even be used underwater. This hammer also creates chasms in the open that enemies can fall into. The hammer does a lot of damage to enemies.
60. Fishing Rod--It is used to fish with. Can be upgraded with better hooks and such.
61. Vortex Shield--It allows Link to suck in elements and items and then repel them back at enemies with increased power. It can also be attached to the Netrangs and used to suck up hazardous objects. It not only takes objects in that are hurled at it, but it can also suck them in from a distance if Link chooses to. It can be used to suck fires out and empty shallow pools of water, magma, sand, etc. It is an upgrade to the Mirror Shield, so Link will no longer have the Mirror Shield once he obtains the Vortex Shield. It is slightly encombersome and slows Link down to 75% of his normal speeds when equipped. Link can propel him self while he is in water if he pulls out this shield. He can also float on top of magma and water by using the shield as a raft.
62. Book of Mudora--Translates old Hylian texts and tells many stories of old.
63. Health Potion--Restores 8 hearts upon use.
64. Big Health Potion-- Restores 24 hearts upon use.
65. Stamina Potion--Fully restores Link's Stamina upon use.
66. Magic Potion--Restores a medium amount of magic upon use.
67. Big Magic Potion--Restores a Huge amount of Magic upon use.
68. Fairy--Restores 16 hearts upon use. They also revive Link if he has one in his Secondary Equipment which will then revive him and restore 8 hearts.
69. Great Fairy's Tears--Restores all of Link's hearts and magic, and gives him a huge temporary strength bonus (4 times his normal attack).
70. Elixir--Restores 12 Hearts and all of Link's and a large portion of magic upon use.
71. Big Elixir--Very Expensive. Restores all of Link's hearts and all of Link's magic upon use.
72. Water--Restores one heart upon use.
73. Lantern Oil--Completely refills the lantern so it can be lit.
74. Poe's Essence--Gained from killing a Poe (Poes are extremely rare, but respawn in a random place every time you restart the console). It allows Link unlimited Magic for 5 minutes. Link cannot use two of these at the same time.
75. Small Wallet--Link starts with the small wallet when he quests. It can hold 300 rupees.
76. Medium Wallet--It replaces the small wallet and can hold 600 rupees.
77. Large Wallet--It replaces the Medium Wallet and can hold 1200 rupees.
78. Royal Changebag--This wallet holds what the rich would consider chump change. It replaces the Large Wallet and holds 2000 rupees.
79. Postman's Hat--Link wears this hat when he takes a part time job as assistant postman.
80. Pegasus Boots--As reward for finishing his job as a postman, Link is given the Pegassus boots that are almost as fast as the mail man's boots.
81. Alchemy Tonic--It is a special concoction of many rare items. It adds an extra magic meter that is equivalent in quantity of magic to Link's current Magic Meter. Only one can be used at a time. This meter cannot be restored if Link uses magic while it is active. Once activated, this meter is the first one to be used by Link. The meter never disappears if Link never uses magic after he activates it.
*82. Ultra Bomb--Has some function of every bomb. It can be placed anywhere. It is not required to beat the game, it just unlocks a sub dungeon to get the Vortex Shield.
83. Fairy Charm--This item quadruples Link's probability of finding items in the field, at the cost of magic.
*84. Lava--
85.